IAPLAY

Last checked: 10 Nov 2026

Juggernauts and JGN kits

JGN places one juggernaut against the other players, with a dedicated class kit rather than an ordinary three-item spawn. The researched comparisons below distinguish health, movement and class mechanics. Mihawk, Beta Figure, Kolossos and Larpection each have separate entries; their styles do not imply a shared community tier ranking.

12 of 12 entries shown · checked 2026-11-10 · 1 source: Item Asylum Wiki

MihawkCurrent JuggernautBase HP: 500One Piece (Yoru / Mihawk)—In-game · 1 source
Beta FigureCurrent JuggernautBase HP: 400Beta Devs / Beta (original content)—In-game · 1 source
FilibusterCurrent Juggernaut———Listed by wiki · 1 source
Red MistCurrent JuggernautBase HP: 400Library of Ruina (Red Mist / Kali)—In-game · 1 source
HaleCurrent Juggernaut———Listed by wiki · 1 source
VesselCurrent Juggernaut———Listed by wiki · 1 source
Hubristic GeneralCurrent Juggernaut———Listed by wiki · 1 source
LarpectionCurrent JuggernautBase HP: 500Jujutsu Kaisen / Jujutsu Shenanigans; Roland (Library of Ruina) imagery in Larpniques—In-game · 1 source
FKLRCurrent Juggernaut———Listed by wiki · 1 source
KolossosCurrent JuggernautBase HP: 350Outcome Memories—In-game · 1 source
BoulderCurrent Juggernaut———Listed by wiki · 1 source
Doom SlayerRemoved Juggernaut———Removed / historical · 1 source

Names and category membership come from the wiki snapshot. A dash marks a field with no recorded value in this directory. Mechanics refer to the indicated action, hit or cooldown rather than a calculated damage-per-second ranking.

  • JGN · checked 2026-11-10 · same wiki source

Compare kits before choosing a class

Mihawk combines Yoru’s heavy attacks with Leap. Beta Figure has cubic, retro and ranger essences. Kolossos pressures targets through grabs, charge and execution-related bloodlust. Larpection builds its larpakening resource. Those mechanics describe different routes to pressure and mobility rather than interchangeable versions of one character.

Base health, maximum health and walkspeed are different fields. A maximum-health ceiling is not the starting value in every lobby, and an ordinary walkspeed does not describe an aerial leap or charge. The official wiki’s playstyle advice is attributed guidance from one source. A reader looking for “best JGN” can compare these conditions without being shown invented S/A/B placements.

Sources