IAPLAY

Last checked: 10 Nov 2026

Mihawk

Mihawk is a JGN class built around Yoru, strong melee attacks and a leap for repositioning. The One Piece reference identifies the character and sword. His low base movement speed is a mobility tradeoff, not evidence that all of his attacks or airborne movement use that same speed.

How it works

The official wiki describes strong damage and crowd control from Heavy Swing and Shockwave. Heavy Swing can pressure a group, while Shockwave can push enemies away or toward a map’s void. The map boundary therefore matters when assessing a knockback attack: the same direct hit can have a different practical outcome near an edge. The source’s recommendations are tactical opinions rather than a community-voted tier placement.

Leap moves the juggernaut through the air to approach an opponent, leave a bad position or enter a group. The wiki warns about slowdowns during ability use and the cost of missing Yoru combos. This makes recovery and spacing relevant despite the class’s large maximum-health ceiling. The article also mentions approaching with kogatana after landing, which belongs to the weapon interaction rather than an extra permanent inventory slot listed here.

The figures below distinguish base health from maximum health, and the starting walkspeed from a movement ability. They are not a promise that every server begins with the capped amount. The researched record has no dated Mihawk-specific change to display, so no release day or recent buff is invented. Compare his leap and heavy attacks with Larpection’s awakening progression or Kolossos’s execution-based pressure before choosing a style; no universal best-JGN rank follows from these stats alone.

Stats and conditions

FieldWiki record
Base health500
Maximum health7930
Walkspeed18
Kityoru, leap
Theme"Mihawk"
ReferenceOne Piece (Yoru / Mihawk)
AvailabilityIn-game
Evidence1 source · official wiki · checked 10 Nov 2026

Sources