IAPLAY

Last checked: 10 Nov 2026

Game modes

The Wiki lists 12 mode names, including seasonal XMAS and work-in-progress VIP. Its introduction still says ten; the list below preserves that distinction.

ModeMain ruleAvailability note
FFAEvery player fights for themselves.Standard
TDMTeams fight opposing teams.Standard
BOSSThe server cooperates against a boss encounter.Boss maps
GGLoadout changes after a kill; after 16 kills, win with the golden melee weapon.Gun Game
ZSSurvivors outlast zombies; zombies infect survivors.Zombie Survival
MUInnocents survive a murderer; sheriff and rare jester roles change the objective.Murder
JGNOne juggernaut faces the other players.Dedicated kits
TCCapture or defend towers with team classes.Dedicated maps
KITChoose from three preset loadouts.Kit selection
ELIMPlayers start with three lives; survive elimination.Limited lives
XMASCollect gifts in seasonal play.Seasonal
VIPTwo juggernaut teams.Work in progress in the Wiki

Read the prefix before choosing a map

The selected map’s prefix identifies the rules for the round. FFA and TDM reward different target choices; BOSS is cooperative; JGN is an asymmetric fight; TC has a capture objective and dedicated classes. A map’s presence in the catalog does not mean it supports every mode.

Why the count differs

The same Wiki page says ten modes in its introduction and shows twelve names in its table. XMAS is seasonal and VIP is marked work in progress. Presenting all twelve as permanently available public queues would go beyond that evidence.

Questions

Are all twelve modes always selectable?

No permanent availability is established for every name: XMAS is seasonal and VIP is described as work in progress.

Is wave defense a separate mode?

Use the encounter and mode name shown by the game; the catalog’s standard names include BOSS and ZS rather than a separate universally listed Wave Defense mode.

Sources