IAPLAY

Last checked: 10 Nov 2026

Kolossos

Kolossos is a JGN class focused on close-range pressure, grabs and executions. Its kit is listed as attack, block and laugh, with Moral Eater as the theme. The design reference is Outcome Memories. Bloodlust and the charge interaction explain the class better than its health number alone.

How it works

The wiki characterizes the moveset as a brute-force rushdown style. Charge can impale and carry a victim, while grabs and counters create execution opportunities. Its playstyle advice describes using enclosed positions to keep a charged opponent within follow-up reach. This is attributed tactical guidance rather than a measured win-rate claim. Long cooldowns make an unsuccessful commitment different from a harmless ordinary swing.

The source specifically connects bloodlust to executions through a melee-block counter or charge. A high health ceiling does not remove the need to use those conditions, nor does the lower starting-health value mean the class has no scaling. Base health and maximum health remain separate in the table. The listed walkspeed is another independent stat and should not be substituted for charge speed.

Grab is described as useful against an opponent already below half health, ideally following other pressure. That makes target condition part of the advice rather than a guarantee of an instant kill on every fresh player. Against Kolossos, identifying an approaching commitment and the available counter or charge matters more than reading its reference name. The researched record has no dated class-specific change; no update number or exact ability damage is inferred from the short character description. Compare Mihawk’s leap and crowd control with Kolossos’s execution loop to choose the mechanics you want to learn.

Stats and conditions

FieldWiki record
Base health350
Maximum health9450
Walkspeed20
Kitattack, block, laugh
ThemeMoral Eater
ReferenceOutcome Memories
AvailabilityIn-game
Evidence1 source · official wiki · checked 10 Nov 2026

Sources