IAPLAY

Last checked: 10 Nov 2026

starlight

Starlight is a rapid melee rapier whose attack continues while activation is held. Its long stabbing reach and rainbow beams make it recognizable on screen. Bossraid and ultra instinct add a delayed extra hit; that interaction must be distinguished from the base three-damage stab when comparing the weapon.

How it works

The cyan blade and pink hilt reference Terraria’s Starlight. During an attack, the user repeatedly stabs and cycles through rainbow colors. Releasing the attack starts a half-second cooldown. The article describes a longer hitbox than many other melee weapons, so its practical spacing differs from a short punch even though both occupy the first inventory slot.

The item card lists three damage per stab and separately lists four-point-two-five for the synergy. The functionality is more specific: each successful hit gains an additional four-point-two-five damage after a one-second delay when bossraid or ultra instinct is equipped. The number is therefore an extra delayed effect, not a replacement base damage. That distinction is preserved instead of reducing both states to a single misleading damage cell.

The wiki highlights enclosed spaces for sustained stabbing, while warning that zombie maul combos in ZS can interrupt the attack. Its visual interactions include rainbow smoke with bossraid and Terraria-style damage indicators. A temporary version once made the synergy always active, but that event change was later reverted. Compare footage using the version history before assuming the bonus is present in an ordinary inventory. The current entry does not establish starlight as the strongest melee item.

The sustained attack and delayed bonus also produce different timing cues, which can make a hit appear stronger after its initial contact.

Stats and conditions

FieldWiki record
CategoryMelee
Inventory slotFirst
Damage / attack condition3 per stab; +4.25 additional damage after a 1-second delay with bossraid or ultra instinct
Cooldown / action0.5 seconds
Additional mechanicsHas a synergy with bossraid and ultra instinct
ReferenceTerraria
Mode blacklistsNone listed
AvailabilityIn-game
First recorded versionv1.5.0
Evidence1 source · official wiki · checked 10 Nov 2026

Recorded changes

VersionDateChange
v2.1.21April 4, 2026v2.1.20 changes reverted.
v2.1.20—Changed the attack and hit sound effects. Synergy with bossraid/ultra instinct is always active. Decreased time before the synergy's bonus damage takes effect.
v2.1.0September 9, 2025added Terraria themed damage indicators.
v1.9.5April 8, 2025v1.9.4 changes reverted
v1.9.4—Use sound changed. Damage per stab changed to 6. Tickrate increased.

Sources