IAPLAY

Last checked: 10 Nov 2026

photon blades

Photon blades are scaling melee weapons: their kill counter changes damage, maximum health, healing and eventually armor. The initial weapon and the armored form therefore belong to different stages of the same life. Slicing Dash supplies a burst of movement, while Heavy Divide rewards a finishing hit with additional healing.

How it works

The blades have an equip animation before attacks become available. Ordinary slashes alternate sides, with separate cooldowns for Slicing Dash and Heavy Divide. The wiki describes extra movement speed while holding or swinging the weapons. Its kill counter accepts kills from the blades themselves and their bleeding effect, stopping at fifteen. Each credited kill adds maximum health and attack damage; this is a kill-based progression system rather than a meter filled by all damage dealt.

At eight kills, armor adds defense, health and protection against hitscan shots on covered body parts. It also unlocks Thrusters, a midair movement option whose cooldown begins after landing. Fatal damage in the armored state can produce a damaging explosion, but the article distinguishes this from instant-death effects and environmental hazards that skip the sequence. Armor consequently changes both movement and the danger of approaching a defeated user.

The ultra instinct interaction immediately supplies the eight-kill milestone after equipping, which explains screenshots of armor on a fresh inventory. Heavy Divide and Slicing Dash still have distinct roles: the former gives extra healing on a successful kill, and the latter increases movement during its attack. The Blackout: Revival reference describes the weapon design; it is separate from the gameplay requirements for earning armor.

Stats and conditions

FieldWiki record
CategoryMelee
Inventory slotFirst
Damage / attack condition20+1.8 per kill until 15 kills; 25+1.8 per kill until 15 kills (Slicing Dash); 35+1.8 per kill until 15 kills (Heavy Divide); 200 (explosion)
Status effectsRagdoll (explosion); Knockback (explosion); bleeding 2
Cooldown / action0.65s; 5s (Slicing Dash); 7s (Heavy Divide); 2s (Thrusters)
Additional mechanicsKills grant numerous buffs to the user and the item.; Can gain armor at 8 kills, providing a death effect.; Has an ability only accessable when armor is achieved.
ReferenceBlackout: Revival
Mode blacklistsZS
AvailabilityIn-game
First recorded versionv2.0.0
Evidence1 source · official wiki · checked 10 Nov 2026

Recorded changes

VersionDateChange
v2.1.21April 4, 2026v2.1.20 changes reverted.
v2.1.20—Increased size of the armor obtained upon gaining 8 kills.
v2.1.8December 27, 2025Increased maximum health bonus when gaining the armor from 25 to 50. Increased defense bonus when gaining the armor from 25% to 35%.
v2.0.0August 31, 2025Added photon blades.

Sources