IAPLAY

Last checked: 10 Nov 2026

spike grinders

Spike grinders are melee gauntlets with a damage-filled revival meter. Their initial form uses Block and Mutilate; the revived form replaces Block with Maraude and locks the inventory to the gauntlets. This transition changes available actions as well as health, so the two forms should be compared separately.

How it works

Obtaining the item grants extra maximum health and displays a charge meter. The four-part basic sequence combines punches and swings, finishing with knockback and ragdoll. Damage fills the meter, which becomes ready at eight hundred. The wiki says unused full charge starts draining after a delay unless damage is dealt again. Merely seeing a nearly full meter does not guarantee the revival condition is satisfied at the next hit.

With full charge, qualifying fatal damage triggers a protected transformation that increases maximum health and heals the user. The revived state removes access to the other inventory slots, grants immunity to several control effects and shortens Mutilate’s cooldown. Block is unavailable because Maraude now occupies its place. Before transformation, Block increases defense but prevents attacking during the guard.

Maraude sends the user upward and creates inner and outer landing areas. Its center damage increases against a ragdolled victim, while the outer shockwave has its own smaller damage value. This explains the documented Mutilate-into-Maraude interaction without turning every landing into the maximum possible hit. The wiki lists inconsistent environmental-hazard interactions, so those hazards are not presented as a dependable way to activate revival. The item’s design reference is Killing Floor.

Charge, transformation and landing damage are separate conditions, so a comparison should name which stage the user has actually reached.

Stats and conditions

FieldWiki record
CategoryMelee
Inventory slotFirst
Damage / attack condition17.5; 18.5; 40 (Mutilate); 50 (Maraude); 16.66 (Maraude shockwave)
Status effectsHitstun; Knockback; Ragdoll
Cooldown / action5s (Block); 8s (Mutilate); 4.5s (Mutilate after revival); 5.25s (Maraude)
Additional mechanicsGrants the user a revival upon filling the meter, enhancing the item.
ReferenceKilling Floor
Mode blacklistsNone listed
AvailabilityIn-game
First recorded versionv2.2.0
Evidence1 source · official wiki · checked 10 Nov 2026

Recorded changes

VersionDateChange
v2.2.0May 18, 2026Added spike grinders.

Sources