Last checked: 10 Nov 2026
psycho bat
Psycho bat is a melee combo weapon with a kill meter and an ultra instinct interaction. Its ordinary finisher rewards landing all three attacks on the same enemy. Filling the meter enables a revival, while the synergy replaces the combo with a different high-damage swing instead of simply boosting every listed number.
How it works
Equipping the bat gives movement speed, defense and an animal mask. Basic swings apply hitstun and weak knockback. Completing the entire sequence against one target gives a stronger ragdolling last hit, a shorter recovery and a temporary attack bonus. The wiki’s short description says eighty damage for that finisher, while its statistics and functionality say seventy-five. That internal disagreement is retained in the table rather than averaged into a new value.
Kills fill the psycho meter. At six kills it increases normal damage and can revive the owner after fatal damage, restoring half maximum health and granting temporary movement and intangibility. Activation empties the meter, so the revival condition must be earned again. This is a different progression rule from photon blades’ armor milestone and spike grinders’ damage meter.
With ultra instinct active, the clothing becomes a red trench coat, defense and movement bonuses change, and the bat no longer uses its original three-part combo. The documented attack instead deals two hundred damage per swing with a one-second cooldown and no hitstun. That value belongs to the synergy state. The visual reference comes from The Last Voyage of the Harpy Express, a Minecraft murder-mystery mod, rather than a separate Item Asylum game mode.
Stats and conditions
| Field | Wiki record |
|---|---|
| Category | Melee |
| Inventory slot | First |
| Damage / attack condition | 15 base; finisher: 75 in stats/functionality, 80 in short description (source conflict); 19.5 at full meter; 200 with ultra instinct |
| Status effects | Hitstun; Knockback; Ragdoll (third hit bonus) |
| Cooldown / action | 1.2s (incomplete combo); 0.3s (complete combo) |
| Additional mechanics | +3 walkspeed; +25% defense; +3 walkspeed (swinging the bat); Temporary +20% damage multiplier for completing the combo. |
| Reference | Minecraft mod: The Last; Voyage of the Harpy Express |
| Mode blacklists | None listed |
| Availability | In-game |
| First recorded version | v2.2.0 |
| Evidence | 1 source · official wiki · checked 10 Nov 2026 |
Recorded changes
| Version | Date | Change |
|---|---|---|
| v2.2.0 | May 18, 2026 | Added psycho bat. |
Sources
- Official Wiki: Psycho bat · checked 2026-11-10
- Official Wiki: Changelog · checked 2026-11-10